What a refreshing concept. Installing a software package from a third-party developer who doesn’t have anything sitting in a repository or pre-made installable package makes it stupid easy to install.
Download from here: http://secondlife.com/community/linux-alpha.php
After that file is downloaded, open up the tar.bz2 file by double clicking on it.
Press the Extract button, then Extract (again) down at the bottom of the window that pops up.
When it’s done, you should have a folder where the original file was downloaded.
Then click run.
The game opens up, and everything here would be fairly intuitive for an experienced Windows user who is using Linux, since it’s so close to what would happen when installing a program from a zip file on Windows.
Color me impressed! What does NOT impress me is the fact that it takes just as many steps to get an ICON in the Gnome deskbar. Watch.
Drag and drop the secondlife icon to the deskbar.
Type in the name of the app.
Click the spring, which is not very intuitive!
Find the folder you were just working in, and press Open on that folder that may or may not be what you are looking for, since you can’t really see anything in the dialog box.
Now we get to select the icon:
Press OK, and everything should look like this:
Press OK again, and check to make sure you have an icon:
Yay, we have an icon!
Can anyone tell me why this is so difficult, and why there can’t be some usability improvements made into creating an icon? If an alpha version of a video game “installs” easier than actually creating an icon for it, there is something VERY WRONG with the way Gnome does things like this.